Archiv für den Monat: März 2014

The Day “The Day” Got Nominated

The Day the Laughter Stopped is nominated for Deutscher Computerspielpreis in the category Best Serious Game, alongside Rise of Venice and Evolution: Indian Hunter. Yes, that’s a thing that happened.

For all you lovely people not familiar with the DCP, it’s basically the biggest award show we have in Germany. It’s huge. As such, getting nominated, too, is huge. And I’m speechless. Then again, what is there to say other than “thank you?” Exactly, so let’s just do that:

First of all, there’s all the people from Ludum Dare who made my first jam a really great experience; moonbeamwhim who posted it to reddit; Rute who saw it and wrote its first review; Angelica Norgren and Thomas Arnroth who brought it to Sweden’s attention; Rami Ismail and all the other wonderful people on Twitter who passed it along and provided some fantastic quotes for me to brag with; Lena LeRay who wrote one of the first articles; Alexis Trust and Mike Bithell who gave it its next big push, which I think might’ve been responsible for Meg Turney hearing about it and recommending it on SourceFed Nerd; Amy Silbergeld who repeatedly lent her support when things became a little tough to process; Becky Chambers who reviewed it for The Mary Sue; Leena van Deventer and Amy Gray who quadrupled our Australian audience; Lara Luccas who surpassed them all and brought us the most hits we’ve ever gotten in a single day; everybody else who supported and shared the game, everybody who wrote, argued, discussed, everybody who played and everybody who couldn’t but passed it along anyway—everybody except 4chan. I mean, two threads and not even a little increase in publicity? I expected better from you.

But there’s one person in particular I should mention. I don’t talk about her often because she wants to be kept out of it, understandably, but please don’t forget that there is a real person at the heart of this, a person who had to live through and with it, who trusted me with her story and allowed this game to be made. It’s she who’s to thank for this, so here it goes:

I hope you realize what happened here. There are people writing how much the experience changed them, how they had to confront some truths about themselves they weren’t comfortable with, people who say, “I get it now.” There are victims whom this helped come to terms with what happened and to accept that it really wasn’t their fault, that what the other people say about them wasn’t true after all. I’ve gotten many messages of this nature, from men and women alike, and I’m sure there’s even more who didn’t write. This story gave them something, changed them, and all of that because of you.

Yes, you. Without you, none of this would’ve happened. While this’ll never make the past less horrifying, it will and does do some good. You did what so many people strive for and the fewest ever achieve. You changed the world for the better. Maybe just by a small amount so far, but it’s mind-blowing nonetheless, and don’t forget, all of this from only 25.000 players. As we go forward, these numbers will rise. Every future game we’ll make will generate new attention for The Day. More attitudes will change, more people will find solace, maybe it’ll inspire even more to speak out and tell their own stories (which, if any of you do, let me know and I’ll help you in any way I can to get it out there).

We can’t single-handedly fix all the world’s problems overnight, but we can contribute, and you did. So if you ever feel small and insignificant, remember the hundreds of people whose lives you bettered, and the attitudes you’ve changed for the good of other victims. You matter. Not just to me, your friends, your family, but to people all over the world, you matter. I mean, Robert tap-dancing Pattinson, if that isn’t incredible!

So yeah, from me, and everybody else I’m sure, all the thanks, love, and happiness in the world to you. God knows you deserve it.

Crabman out.