I’m tired and this is boring, so I’ll keep it short: We need to earn money if we want to keep this going. We’ll be good for a while, but we’re paying out of our own pockets and they’re only so deep, so that’s not a long-term solution.
Now, there’s a few ways to finance something like this, but we’re picky. We don’t want to be at the mercy of investors or publishers, we don’t want to be in debt, and we don’t want to deface our beautiful site with ads. There are no guarantees that we won’t have to resort to any of these things if all else fails, but as long as we can help it, we’re trying to stay clear of that.
So what’s left? Selling our games, of course. But producing a quality that we’d feel good about selling is already expensive, and then there’s some things we just don’t want to sell. The early beta of The Wizard that we’ll release during the next few weeks would be one example, or The Day the Laughter Stopped, for which charging money would be downright wrong.
Instead, we’re making those titles donationware. That means you can play them for free, and if you enjoy them and would like to support us, you can do that, too. As a thank-you, we’ll add some small perks to the donation—standalones, source code, soundtrack, things like that—which you then can download. Or not, whatever tickles your fancy.
Long story short: Support us if you like, don’t if you don’t, get the games (and our love!) either way. Sound fair?
Crabman out.