Category Archives: News

New Releases, Free Games and More

Dear friends,

Those are some strange times we find ourselves in, huh? We certainly feel the effects of it as well, being on lockdown at home, bored and not knowing what to do with ourselves.

But luckily, people are crafty and coming up with new ways to come together even as we are separated physically: brunch via video call, Netflix Party for that good ol’ movie night, and many services being made available for free to provide us all with some much-needed entertainment and distraction during these worrying and financially difficult times.

Here at the Owl, we too have been thinking about ways we can contribute, and so we have a bunch of news we’d like to share with you today:

The Pepper Prince Episode 1 Goes Free

We have decided to make The Pepper Prince: Episode 1 available for free on Steam. In the game, you step into the role of Hansel or Gretel as they venture out to bake the most bestest wedding cake for the titular Pepper Prince! We hope its cheerful silliness can brighten up your day a bit!

Everything Is Awful

If you remember, last summer we did a Hypnotic Game Jam, and we have just released one of the games that came out of it: everything is awful but at least we have each other.

We had originally considered it for commercial release, since it turned out a lot cooler than expected and we had long been interested in exploring dating sims as another potential avenue for us, and we still might! Definitely let us know how you liked it and if you’d be interested in seeing more odd little games like this in the future!

For now, you can play it for free on itch.io:

More Free Stuff to Come

Another thing we’ve long considered and are now finally going ahead with, is the release of all our smaller projects, our internal prototypes, experiments, and game jam titles, on itch.io. We’ve already assembled a couple of games over there and will continue to add more over the next few weeks. Be sure to check our Facebook and Twitter, or subscribe to our newsletter to stay up-to-date.

And of course there’s the games and experimental projects on our homepage, so hopefully you’ll find something fun to pass the time (my personal recommendation, brainfucked. I’ve replayed it myself recently, figuring out all those tricky operations again, it’s good fun if you like puzzley stuff!)

So enjoy, stay safe, and let’s all get through this together!

Your Hypnotic Owl Team

Game Jam Roundup 07/17

July has been a busy month for me, lots of big and small game jams leading to a couple of neat little projects that I’d like to share with you today. So let’s have a look!

And here’s the links to the games:

Have fun!

Crabman out.

Hypnotic Announcement: Merch & Prime Division

If you follow our new podcast Inside Hypnotic Owl, you already know that we’re having on a couple of exciting things in the works, including a brand-new shop for all your merchandise needs.

Well, rejoice, it’s finally here!

And yes, we’re also excited to announce that the full, ad-free edition of Prime Division is now only 99¢! Head on over to the Prime page and get it for your Android and iOS devices!

Happy dividing, everyone!

Crabman out.

Announcing New Podcast ‘Inside Hypnotic Owl’

As promised in a certain birthday retrospective, we’re planning on sharing our development processes and such with you on a more regular basis. For that purpose, our new social media management intern Tami has convinced us to let her record our Hypnotic Board Meetings for your listening pleasure!

Subscribe on iTunes, Stitcher, Soundcloud, YouTube, or our RSS feed and gain an exclusive insight into the inner workings of Hypnotic Owl!

You also listen to the first episode right here, right now!

Have fun!

Crabman out.

Prime Division Out Now!

Gee, it’s been quiet around here, hasn’t it? Well, the wait is finally over! Here comes Prime Division, our fun little mobile game about prime factorization!

Did you ever marvel at the fact that every whole number can be represented as a product of a set of prime numbers? Of course you have. And so did we, that’s why we made a game about dividing numbers with primes. We call it Prime Division!

Prime Division is all about dividing increasingly high numbers down to 1. Challenge yourself with six exciting modes and become the greatest division magician in the world!

Now out on the Google Play Store. Get it now!

Get it on Google Play!

If you want to keep up to date with new releases, you can sign up for our newsletter. We won’t bother you too much, promise!

Hackenstein

The Wizard is released!

Out now: The Wizard!

The time has finally come! Today we release our turn-based dungeon-puzzler The Wizard! For free!

Now, you might think to yourself, “Really? For free? But why?” Well, it’s not the first time that question has come up, so we had ample time to prepare a detailed and all-encompassing explanation:

…why not?

We look at The Wizard as an opportunity to share our lighter side with you and to experiment with various ideas and approaches to developing and releasing a game, and we just don’t wanna charge you for that right now. If you happen to like what we do and would like to support us, that’s awesome! You can donate whatever amount you see fit over on The Wizard’s page. It’s basically Pay What You Want, you can play for free or help us out, whatever you feel like. Rest assured, you’ll have our undying gratitude either way.

ostbonusOh, but that’s not all! As a special thanks to those particularly generous, donations of $6 or more will get a digital copy of the magical The Wizard soundtrack!

But enough of that, it’s time for you to go and play The Wizard now! Hope you have fun!

Hackenstein

ps. For those in the business of hosting high-quality, mobile-ready HTML5 games, we’ve got good news for you, too! From today on, non-exclusive licenses for The Wizard will be available in the FGL Game Shop. You don’t even have to use FGL if you don’t want to. Just send me a mail!

Where There’s an Award, There’s a Speech

Remember when we got that award for The Day the Laughter Stopped? Well, I finally got around to editing, uploading, and whining about everything I hated about my speech, so you can now admire us in person!

(English captions available.)

Lookin’ good, eh? Me with my Henry Rollins neck and Hackenstein holding the award like the boss he is, we sure broke some hearts that night.

Of course, if you missed any of this, you can read up on our DCP experience here, and if you’re dying to hear me go on and on about everything I thought was wrong with my speech, you may find sweet relief over at my personal blog.

Crabman out.

The Joys of Being an Award-Winning Studio

Oh have you not heard? It was my understanding that everyone had heard…

Two days ago, we won an award for The Day the Laughter Stopped. Or did The Day win an award? Well, someone certainly won an award and The Day was somehow involved. Which means we’re an award-winning studio now. And I hope it means I’m an award-winning writer, too. Because I like saying that. Award-winning. So fancy.

Either way, the event ended up being not quite as cringeworthy as I had feared (still was of course), I gave a speech I hated but everyone else seemed to be ok with, and we got drunk off our asses, mingled, and met some pretty cool people. As always, my heart broke a little every time someone came up to me to tell me about their friends and family who went through the same as the girl in the story, but their support and display of gratitude were overwhelming and beautiful, so all in all, pretty sweet experience!

Award-winning Crabman out.

Gallery

To Be or Not to Be Nominated: A Totally Official Statement

Well, cat’s out of the bag then, eh? Time for a Totally Official Statement™!

In case you missed it, The Day got nominated for Best Serious Game in the German video game awards (Deutscher Computerspielpreis), along with Scorpius Forge’s Evolution: Indian Hunter and Kalypso’s Rise of Venice. Naturally, we were pretty excited about that, which is, also naturally, when things went awry.

Long story short, bureaucracy happened. That’s how we roll in Germany, after all. The details are not at all exciting and, in our opinion, the DCP’s business how they want to communicate them to the public, but since there’s some vaguely misleading information going around, we’re gonna give you a brief rundown of what happened.

1. The jury couldn’t settle on a winner, so after long discussion they decided to drop the category. We’re all a bit sore about that, but it’s not as simple as “Just pick one!”, sadly. It certainly had nothing to do with none of the games being worthy of recognition though.

2. We were all consulted on how we wanted to handle this going forth. They offered to treat us as regular nominees and to include us in all promotional campaigns and whatnot, and while Kalypso voiced some concerns over that solution, they initially agreed to go along with it since the rest of us agreed it was for the best.

3. Some other things happened that we’ll discuss at another time, but while all of this has been a little frustrating and disappointing, the staff has been nothing but kind and courteous during their efforts to work out a solution, so I’m not all too happy about some of the articles’ implication that there was any kind of funny business or cover-up going on. We were all blindsided by this, staff included, and they handled it with as much compassion and consideration as one could’ve hoped for.

Bottom line, we’re not psyched it played out like this, but we can’t fault the people who are now taking flak over this either, and while a controversy is always good publicity, it doesn’t feel quite right to throw those who did their best to help us out under the bus.

That is all.

Official Crabman out.